Netflix test de kansen in het multimedia-rijk
July 4, 2019 -- Netflix brengt een reeks merchandise-artikelen uit rond het uitbrengen
van seizoen 3 van hun hitserie Stranger Things. De actie wordt gezien als een poging de bredere wereld van de merchandising te betreden – het domein van de giganten van die markt zoals Disney.
Building a media empire by expanding its intellectual properties is one way Netflix is preparing to face increasing competition.
The streaming service is bracing for new rivals players, like Disney+ and Apple TV+, due to debut later this year.
“Stranger Things” debuted in 2016 and immediately became a phenomenon, triggering Netflix to take its first tentative steps into consumer products by licensing the rights to BonusXP, who made a video game for iOS and Android devices.
Now for Season 3, two new games are on their way, as well as clothes, toys and food tie-ins.
Finding new ways to retain and grow subscription-paying viewers by capitalising on popular shows is becoming a vital way to cling on to the company’s dominance – especially important as Disney withdraws its Marvel and Lucasfilm content from Netflix, to air on its own upcoming streaming service.
- Netflix takes step toward multimedia empire with new video games (Bloomberg)
- Netflix ventures into new territory with ‘Stranger Things’ video game (Observer)
- 'Stranger Things 3' has enough tie-in merch to turn your bank account upside down (Complex)
- Netflix share price (Yahoo!)
- New Coke was a debacle. It’s coming back. Blame ‘Stranger Things.’ (The New York Times)